Blender keyboard shortcuts
Blender’s keyboard shortcuts enhance efficiency. Check next sections for detailed info. I collect most useful shortcuts.
General shortcuts
- Toggle left toolbar:
t - Properties (right side), useful to set dimensions, position, etc.:
n - Add new object:
S-a - Delete:
xordel(single object deleting without confirmation) - Search for function, mode aware:
F3 - Initiate move, move along axis:
g; thenx,y,zmove along axis or move usingmmbhold with snapping to axis. Along local axis (rotate object first) -x,x/y,y/z,z. Alternative dragmmbwhile moving to snap/move object to axis. You can move object by Gizmo (local) in move mode (left toolbar) and white circle around object. To cancel move pressescorrmb. - Scale:
s, along axis -x/y/zor scale usingmmbhold with snapping to axis. Along local axis -x,x/y,y/z,z. Or scale button in left panel. - Rotate
r, along axis -x/y/zor rotate usingmmbhold with snapping to axis. Along local axis -X,X/Y,Y/Z,Z. Or rotate button in left panel. - Trackball Rotate:
r, r - Precise movement
S-(hold). Allow to drag/set value more precisely. - Incremental movement
C-(*hold*). Allow to drag/set value incrementally or enable snapping. - Duplicate vertices/mesh.
S-d, orMesh -> Duplicate.lmbto confirm,escto cancel. When you duplicate vertices, you can presspto separate them into a new mesh. - Duplicate Linked:
M-d
- Hide selection (geometry/vertices):
h - Show All:
M-h - Hide all Except Selected:
S-h - Annotate:
D (*hold*) + LMB (*drag*) - Erase Annotation:
D (*hold*) + RMB (*drag*) - Open quick favorite’s menu:
q - Rename object
You can rename selected object by double-clicking on it in outliner. Or select object and press F2. - Shading Pie Menu
z. You can also change/check current view-port shading in top right corner, layout mode - Toggle X-Ray (to select through mesh)
M-zor button in top right (2 squares). - Pivot point pie menu TODO: what is pivot?:
. - Snap pie menu:
S-s - Orientation pie menu:
, - Maximise Area (but keep toolbar):
C-space - Fullscreen Area:
C-M-space - Quad view:
C-M-q - Open popup menu for last action (Adjust Last Operation):
F9
Navigation shortcuts
-
Orbit:
mmb -
Pan:
S-mmb -
Zoom In/Out:
scrollorC-mmb -
Smooth zoom:
C-mmb(drag) -
Fly:
S-~.scrollto change speed. -
Pie Menu:
~ -
Focus:
. -
Isolate:
/ -
Fast View Switch:
M-MMB (*drag*) -
Camera:
0. Or press button in right toolbar (toggle the camera view). -
Front:
1 -
Rotate Down:
2 -
Side:
3 -
Rotate Left:
4 -
Persp/Ortho:
5 -
Rotate Right:
6 -
Top:
7 -
Rotate Up:
8 -
Opposite:
9 -
Show All Objects:
home -
Zoom to region:
S-b
Change Window type (under Cursor):
- Assets:
S-F1 - Movie Clip:
S-F2 - Nodes:
S-F3 - Python Console:
S-F4 - 3d Viewport:
S-F5 - Graph:
S-F6 - Properties:
S-F7 - Video Sequencer:
S-F8 - Outliner:
S-F9 - UV/Image:
S-F10 - Text:
S-F11 - Dope Sheet:
S-F12
Object mode shortcuts
- Change Mode Pie Menu:
C-tab - Edit/Object mode toggle:
tab - Mirror:
C-mthenX/Y/Z(ormmb(drag)) - Set Parent (to last selected):
C-p - Clear Parent:
M-p - Toggle Snapping:
S-tab, or button in top right controls. - Clear Location:
M-g - Clear Rotation:
M-r - Clear Scale:
M-s - Apply Menu - Location / Scale / Rotation:
C-a - Join Selected Objects:
C-j - Copy Attributes to New Objects TODO: what is this?:
C-l - Add Subdivision level:
C-0/1/2/3/4/5 - Mask view to region / Clear mask:
M-b - Center 3D cursor:
S-c - Move active object to collection:
m - Move Active Camera to view:
C-M-numpad0 - Set as Active Camera:
C-numpad0
General selection shortcuts
-
Select:
lmb -
Select All:
a -
Deselect All:
M-a -
Marquee Box Select:
borLMB (*drag*) -
Circle Select:
c -
Lasso Select:
C-rmb -
Invert Selection:
C-i -
Select Linked:
S-l -
Select Similar:
S-g -
Select from many TODO: what is this?:
M-lmb -
Select Connected Mesh:
C-l, useful to restore selection. -
Select Connected Mesh Under Cursor:
l -
Select Edge Loop:
M-lmb -
Select Edge Ring:
C-M-rmb -
Vertex Select Mode:
1 -
Edge Select Mode:
2 -
Face Select Mode:
3 -
Mirror current selection:
C-S-m -
Grow/Shrink Selection TODO: need to fix my keyboard:
C-Num+/C-nuM- -
Edge Crease:
C-e -
Shrink/fatten:
M-s
Edit mode shortcuts
Modelling:
- Extrude:
e, select at least few vertices, edges or faces. - Inset, TODO: how its working?:
i - Bevel:
C-b - Bevel Vertices:
C-S-b - Loop cut, this is context-sensitive operation:
C-r - Vertex/Edge Slide:
G,G - Knife:
k - Fill Face:
F - Shear:
C-S-M-s - Bend:
S-w - Split:
y - Rip:
v - Rip Fill:
M-v - Merge:
m - Recalculate Normals:
S-n - Flip Normals: TODO: what it does?:
C-S-n - Proportional Editing On/Off:
o - Proportional Falloff Type:
S-o - Separate to new object:
p
Curve Editing:
- Add new handle:
eorC-rmb - Change handle type:
v - Delete but maintain connection:
C-x - Close curve:
M-c - Tilt, TODO: what is this?:
C-t - Clear Tilt:
M-t
Texturing:
- TODO: need review
- Unwrap:
u - Mark Seam:
C-e
UV Editor shortcuts
- TODO: need review
- Select Island:
l(under cursor) orC-l - Stitch:
v - Weld:
S-w - Pin:
p - Unpin:
M-p - Select Pinned:
S-p
Image editor shortcuts
View:
- Properties, Scopes, Slots and Metadata:
n - View at 100%:
1 (Numpad) - View to Fit:
S-home - Next Render Slot:
j - Previous Render Slot:
M-j - Select Render Slot:
1-8 - Save Image:
M-s - Save Image As TODO: need compare with pdf cheatsheet:
S-M-s
Paint:
- Create New Blank Image:
M-n - Open Image:
M-o - Brush Properties:
n - Brush Size:
F - Brush Strength:
S-F - Sample Color:
s - Flip Color:
x
Nodes shortcuts
TODO: need review
- Cut Connection:
C-rmb(drag) - Connect selected:
F - Properties:
n - Delete selected but maintain connection:
C-x - Duplicate selected and maintain connection:
C-S-d - Mute Selected:
m - Group Selected:
C-g - Ungroup Selected:
C-M-g - Edit Group (Toggle):
tab - Frame Selected Nodes:
C-j - Show/Hide inactive node slots:
C-h
Compositor:
TODO: need review
- Move backdrop:
M-mmb - Zoom backdrop:
V / M-V - Properties and performance:
n
Sculpting shortcuts
- Inflate:
i - Draw:
x - Grab:
g - Brush Selection:
S-space - Change Brush Size:
F - Change Brush Strength:
S-F - Brush Angle:
C-F - Angle Control:
r - Stroke Control:
e - Mask (box):
b - Mask (brush):
m - Mask (brush) erase mode:
Hold C-, while you in mask mode (b). - Clear Mask:
M-m - Invert Mask:
C-i - Hide (box):
h - Toggle Isolate mode:
/ - Temporary toggle smooth tool:
S-
Rendering and animation shortcuts
- Render:
F12 - Render Animation:
C-F12 - Playback rendered animation:
C-F11 - Set Render Region, TODO: how it working?:
C-b - Clear Render Region:
C-M-b
Animation general:
- Play/Pause Playback:
space - Reverse Play:
C-S-space - Scroll through frames:
M-scroll - Next/Previous Frame:
Left/Right arrow - First/Last Frame:
S-Left/Right arrow - Jump to Keyframe:
Up/Down arrow - Add Keyframe on current frame:
i - Delete Keyframe on current frame:
M-i
Timeline / Dopesheet
-
Toggle Dopesheet:
C-tab -
Toggle Frames/Seconds:
C-t -
Zoom to fit active keyframes:
homeor. (Numpad) -
Set Keyframe Interpolation:
t -
Set Keyframe Handle Type:
v -
Set Keyframe Extrapolation:
S-e -
Mirror Keyframes:
C-m -
Set Preview Range:
pthenlmb(drag) -
Auto set preview range:
C-M-p -
Clear Preview:
M-p -
Marker:
m -
Rename Marker TODO: not working?:
C-m -
Bind Selected Camera to Selected Marker, TODO: what it do?:
C-b -
Select keyframes before/after current frame:
[/] -
Select all keyframes on current frame, TODO: what it do?:
C-k
Graph Editor:
- TODO: need review
- Add Keyframe at Cursor:
C-rmb - Properties and Modifiers:
n - Lock Selected Channel:
tab
Rigging (armatures)
- Add new bone:
e - Duplicate bone:
S-d - Bone Settings:
S-w - Roll:
C-r - Clear Roll:
M-r - Recalculate Roll:
S-n - Align bone:
C-M-a - Switch bone direction:
M-F - Dissolve Bone:
C-x - Dissolve bones:
C-x - Split:
y - Separate:
p - Scroll Hierarchy:
]and[
Posing Mode:
-
TODO: need review
-
Add Keyframe:
i -
Clear Location:
M-g -
Clear Rotation:
M-r -
Clear Scale:
M-s -
Apply Pose:
C-a -
Propagate Pose:
M-p -
Push Pose from Breakdown:
C-e -
Relax Pose to Breakdown:
M-e -
Pose Breakdowner:
S-e -
Copy Pose:
C-c -
Paste Pose:
C-v -
Add IK:
S-i -
Add Pose to Library:
S-l -
Paste Pose Flipped:
C-S-v -
Add Constraint:
C-S-c
More keybindings
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