Blender
Free and open source 3D creation suite. Free as in freedom.
Computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
General shortcuts
- Toggle left toolbar::
t
- Properties, right toolbar (useful to set dimensions, position, etc.)::
n
- Add new object::
S-a
- Delete::
x
orDEL
(single object deleting without confirmation) - Search for function, mode aware::
F3
- Initiate move, move along axis:
g
; thenx
,y
,z
move along axis or move usingMiddleMouse
hold with snapping to axis. Along local axis -x,x
/y,y
/z,z
. Alternative dragMMB
while moving to snap/move object to axis. You can move object by Gizmo (local) in move mode (left toolbar) and white circle around object. To cancel move pressESC
orRMB
. - Scale:
S
, along axis -X/Y/Z
or scale usingMiddleMouse
hold with snapping to axis. Along local axis -X,X
/Y,Y
/Z,Z
. Or scale button in left panel. - Rotate
R
, along axis -X/Y/Z
or rotate usingMiddleMouse
hold with snapping to axis. Along local axis -X,X
/Y,Y
/Z,Z
. Or rotate button in left panel. - Trackball Rotate::
R, R
- Precise movement
S-
(hold). Allow to drag/set value more precisely. - Incremental movement
C-(*hold*)
. Allow to drag/set value incrementally or enable snapping. - Duplicate vertices/mesh.
S-D
, orMesh -> Duplicate
.LMB
to confirm,Esc
to cancel. When you duplicate vertices, you can pressp
to separate them into a new mesh. - Duplicate Linked TODO: linked?::
M-D
- Hide selection (geometry/vertices)::
H
- Show All::
M-H
- Hide all Except Selected::
S-H
- Annotate::
D (*hold*) + LMB (*drag*)
- Erase Annotation::
D (*hold*) + RMB (*drag*)
- Open quick favorite’s menu::
Q
- Rename object
You can rename selected object by double-clicking on it in outliner. Or select object and press F2. - Shading Pie Menu
Z
. You can also change/check current view-port shading in top right corner, layout mode - Toggle X-Ray (to select through mesh)
M-Z
or button in top right (2 squares). - Pivot point pie menu TODO: what is pivot?::
.
- Snap pie menu::
S-S
- Orientation pie menu::
,
- Maximise Area (but keep toolbar)::
C-Space
- Fullscreen Area::
C-M-Space
- Quad view::
C-M-Q
- Open popup menu for last action (Adjust Last Operation)::
F9
Navigation shortcuts
-
Orbit::
MMB
-
Pan::
S-MMB
-
Zoom In/Out::
Scroll
orC-MMB
-
Smooth zoom::
C-MMB
(drag) -
Fly::
S-~
.Scroll
to change speed. -
Pie Menu::
~
-
Focus::
.
-
Isolate::
/
-
Fast View Switch::
M-MMB (*drag*)
-
Camera::
0
. Or press button in right toolbar (toggle the camera view). -
Front::
1
-
Rotate Down::
2
-
Side::
3
-
Rotate Left::
4
-
Persp/Ortho::
5
-
Rotate Right::
6
-
Top::
7
-
Rotate Up::
8
-
Opposite::
9
-
Show All Objects::
Home
-
Zoom to region::
S-B
Change Window type (under Cursor):
- Assets::
S-F1
- Movie Clip::
S-F2
- Nodes::
S-F3
- Python Console::
S-F4
- 3d Viewport::
S-F5
- Graph::
S-F6
- Properties::
S-F7
- Video Sequencer::
S-F8
- Outliner::
S-F9
- UV/Image::
S-F10
- Text::
S-F11
- Dope Sheet::
S-F12
Object mode shortcuts
- Change Mode Pie Menu::
C-TAB
- Edit/Object mode toggle::
TAB
- Mirror::
C-M
thenX/Y/Z
(orMMB
(drag)) - Set Parent (to last selected)::
C-P
- Clear Parent::
M-P
- Toggle Snapping::
S-TAB
, or button in top right controls. - Clear Location::
M-G
- Clear Rotation::
M-R
- Clear Scale::
M-S
- Apply Menu - Location / Scale / Rotation::
C-A
- Join Selected Objects::
C-J
- Copy Attributes to New Objects TODO: what is this?::
C-L
- Add Subdivision level::
C-0/1/2/3/4/5
- Mask view to region / Clear mask::
M-B
- Center 3D cursor::
S-C
- Move active object to collection::
M
- Move Active Camera to view::
C-M-Numpad0
- Set as Active Camera::
C-Numpad0
General selection shortcuts
-
Select::
LMB
-
Select All::
A
-
Deselect All::
M-A
-
Marquee Box Select::
B
orLMB (*drag*)
-
Circle Select::
C
-
Lasso Select::
C-RMB
-
Invert Selection::
C-i
-
Select Linked::
S-L
-
Select Similar::
S-G
-
Select from many TODO: what is this?::
M-LMB
-
Select Connected Mesh::
C-L
, useful to restore selection. -
Select Connected Mesh Under Cursor::
L
-
Select Edge Loop::
M-LMB
-
Select Edge Ring::
C-M-RMB
-
Vertex Select Mode::
1
-
Edge Select Mode::
2
-
Face Select Mode::
3
-
Mirror current selection::
C-S-M
-
Grow/Shrink Selection TODO: need to fix my keyboard::
C-Num+
/C-Num-
-
Edge Crease::
C-E
-
Shrink/fatten::
M-S
Edit mode shortcuts
Modelling:
- Extrude::
e
, select at least few vertices, edges or faces. - Inset, TODO: how its working?::
i
- Bevel::
C-B
- Bevel Vertices::
C-S-B
- Loop cut, this is context-sensitive operation::
C-R
- Vertex/Edge Slide::
G,G
- Knife::
K
- Fill Face::
F
- Shear::
C-S-M-S
- Bend::
S-W
- Split::
Y
- Rip::
V
- Rip Fill::
M-V
- Merge::
M
- Recalculate Normals::
S-N
- Flip Normals: TODO: what it does?::
C-S-N
- Proportional Editing On/Off::
O
- Proportional Falloff Type::
S-O
- Separate to new object::
P
Curve Editing:
- Add new handle::
E
orC-RMB
- Change handle type::
V
- Delete but maintain connection::
C-X
- Close curve::
M-C
- Tilt, TODO: what is this?::
C-T
- Clear Tilt::
M-T
Texturing:
- TODO: need review
- Unwrap::
U
- Mark Seam::
C-E
UV Editor shortcuts
- TODO: need review
- Select Island::
L
(under cursor) orC-L
- Stitch::
V
- Weld::
S-W
- Pin::
P
- Unpin::
M-P
- Select Pinned::
S-P
Image editor shortcuts
View:
- Properties, Scopes, Slots and Metadata::
N
- View at 100%::
1 (Numpad)
- View to Fit::
S-Home
- Next Render Slot::
J
- Previous Render Slot::
M-J
- Select Render Slot::
1-8
- Save Image::
M-S
- Save Image As TODO: need compare with pdf cheatsheet::
S-M-S
Paint:
- Create New Blank Image::
M-N
- Open Image::
M-O
- Brush Properties::
N
- Brush Size::
F
- Brush Strength::
S-F
- Sample Color::
S
- Flip Color::
X
Nodes shortcuts
TODO: need review
- Cut Connection::
C-RMB
(drag) - Connect selected::
F
- Properties::
N
- Delete selected but maintain connection::
C-X
- Duplicate selected and maintain connection::
C-S-D
- Mute Selected::
M
- Group Selected::
C-G
- Ungroup Selected::
C-M-G
- Edit Group (Toggle)::
TAB
- Frame Selected Nodes::
C-J
- Show/Hide inactive node slots::
C-H
Compositor:
TODO: need review
- Move backdrop::
M-MMB
- Zoom backdrop::
V / M-V
- Properties and performance::
N
Sculpting shortcuts
- Inflate::
I
- Draw::
X
- Grab::
G
- Brush Selection::
S-Space
- Change Brush Size::
F
- Change Brush Strength::
S-F
- Brush Angle::
C-F
- Angle Control::
R
- Stroke Control::
E
- Mask (box)::
B
- Mask (brush)::
M
- Mask (brush) erase mode::Hold
C-
, while you in mask mode (B
). - Clear Mask::
M-M
- Invert Mask::
C-i
- Hide (box)::
H
- Toggle Isolate mode::
/
- Temporary toggle smooth tool::
S-
Rendering and animation shortcuts
- Render::
F12
- Render Animation::
C-F12
- Playback rendered animation::
C-F11
- Set Render Region, TODO: how it working?::
C-B
- Clear Render Region::
C-M-B
Animation general:
- Play/Pause Playback::
Space
- Reverse Play::
C-S-Space
- Scroll through frames::
M-Scroll
- Next/Previous Frame::
Left/Right arrow
- First/Last Frame::
S-Left/Right arrow
- Jump to Keyframe::
Up/Down arrow
- Add Keyframe on current frame::
i
- Delete Keyframe on current frame::
M-i
Timeline / Dopesheet
-
Toggle Dopesheet::
C-TAB
-
Toggle Frames/Seconds::
C-T
-
Zoom to fit active keyframes::
Home
or. (Numpad)
-
Set Keyframe Interpolation::
T
-
Set Keyframe Handle Type::
V
-
Set Keyframe Extrapolation::
S-E
-
Mirror Keyframes::
C-M
-
Set Preview Range::
P
thenLMB
(drag) -
Auto set preview range::
C-M-P
-
Clear Preview::
M-P
-
Marker::
M
-
Rename Marker TODO: not working?::
C-M
-
Bind Selected Camera to Selected Marker, TODO: what it do?::
C-B
-
Select keyframes before/after current frame::
[/]
-
Select all keyframes on current frame, TODO: what it do?::
C-K
Graph Editor:
- TODO: need review
- Add Keyframe at Cursor::
C-RMB
- Properties and Modifiers::
N
- Lock Selected Channel::
TAB
Rigging (armatures)
- Add new bone::
E
- Duplicate bone::
S-D
- Bone Settings::
S-W
- Roll::
C-R
- Clear Roll::
M-R
- Recalculate Roll::
S-N
- Align bone::
C-M-A
- Switch bone direction::
M-F
- Dissolve Bone::
C-X
- Dissolve bones::
C-X
- Split::
Y
- Separate::
P
- Scroll Hierarchy::
]
and[
Posing Mode:
-
TODO: need review
-
Add Keyframe::
i
-
Clear Location::
M-G
-
Clear Rotation::
M-R
-
Clear Scale::
M-S
-
Apply Pose::
C-A
-
Propagate Pose::
M-P
-
Push Pose from Breakdown::
C-E
-
Relax Pose to Breakdown::
M-E
-
Pose Breakdowner::
S-E
-
Copy Pose::
C-C
-
Paste Pose::
C-V
-
Add IK::
S-i
-
Add Pose to Library::
S-L
-
Paste Pose Flipped::
C-S-V
-
Add Constraint::
C-S-C
More keybindings
Learn Blender with a poster infographic
Tutorials
-
Tutorial: Quick Smooth Camera Movements in Blender - YouTube
-
GitHub - ichlubna/blenderScripts: Random Python scripts for Blender
-
Use Backface Culling To Make Objects Transparent Based On Perspective - Blender
-
Creating Magic Portals | Transparent Textures in Blender 2.8
-
Making a Procedural Magical Blast | Blender Geometry Nodes | Part 1
-
Geometry Nodes from scratch (check your filesystem)