Blender
Free and open source 3D creation suite. Free as in freedom.
Computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
General shortcuts
- Toggle left toolbar:
t
- Properties (right side), useful to set dimensions, position, etc.:
n
- Add new object:
S-a
- Delete:
x
ordel
(single object deleting without confirmation) - Search for function, mode aware:
F3
- Initiate move, move along axis:
g
; thenx
,y
,z
move along axis or move usingmmb
hold with snapping to axis. Along local axis (rotate object first) -x,x
/y,y
/z,z
. Alternative dragmmb
while moving to snap/move object to axis. You can move object by Gizmo (local) in move mode (left toolbar) and white circle around object. To cancel move pressesc
orrmb
. - Scale:
s
, along axis -x/y/z
or scale usingmmb
hold with snapping to axis. Along local axis -x,x
/y,y
/z,z
. Or scale button in left panel. - Rotate
r
, along axis -x/y/z
or rotate usingmmb
hold with snapping to axis. Along local axis -X,X
/Y,Y
/Z,Z
. Or rotate button in left panel. - Trackball Rotate:
r, r
- Precise movement
S-
(hold). Allow to drag/set value more precisely. - Incremental movement
C-(*hold*)
. Allow to drag/set value incrementally or enable snapping. - Duplicate vertices/mesh.
S-d
, orMesh -> Duplicate
.lmb
to confirm,esc
to cancel. When you duplicate vertices, you can pressp
to separate them into a new mesh. - Duplicate Linked:
M-d
- Hide selection (geometry/vertices):
h
- Show All:
M-h
- Hide all Except Selected:
S-h
- Annotate:
D (*hold*) + LMB (*drag*)
- Erase Annotation:
D (*hold*) + RMB (*drag*)
- Open quick favorite’s menu:
q
- Rename object
You can rename selected object by double-clicking on it in outliner. Or select object and press F2. - Shading Pie Menu
z
. You can also change/check current view-port shading in top right corner, layout mode - Toggle X-Ray (to select through mesh)
M-z
or button in top right (2 squares). - Pivot point pie menu TODO: what is pivot?:
.
- Snap pie menu:
S-s
- Orientation pie menu:
,
- Maximise Area (but keep toolbar):
C-space
- Fullscreen Area:
C-M-space
- Quad view:
C-M-q
- Open popup menu for last action (Adjust Last Operation):
F9
Navigation shortcuts
-
Orbit:
mmb
-
Pan:
S-mmb
-
Zoom In/Out:
scroll
orC-mmb
-
Smooth zoom:
C-mmb
(drag) -
Fly:
S-~
.scroll
to change speed. -
Pie Menu:
~
-
Focus:
.
-
Isolate:
/
-
Fast View Switch:
M-MMB (*drag*)
-
Camera:
0
. Or press button in right toolbar (toggle the camera view). -
Front:
1
-
Rotate Down:
2
-
Side:
3
-
Rotate Left:
4
-
Persp/Ortho:
5
-
Rotate Right:
6
-
Top:
7
-
Rotate Up:
8
-
Opposite:
9
-
Show All Objects:
home
-
Zoom to region:
S-b
Change Window type (under Cursor):
- Assets:
S-F1
- Movie Clip:
S-F2
- Nodes:
S-F3
- Python Console:
S-F4
- 3d Viewport:
S-F5
- Graph:
S-F6
- Properties:
S-F7
- Video Sequencer:
S-F8
- Outliner:
S-F9
- UV/Image:
S-F10
- Text:
S-F11
- Dope Sheet:
S-F12
Object mode shortcuts
- Change Mode Pie Menu:
C-tab
- Edit/Object mode toggle:
tab
- Mirror:
C-m
thenX/Y/Z
(ormmb
(drag)) - Set Parent (to last selected):
C-p
- Clear Parent:
M-p
- Toggle Snapping:
S-tab
, or button in top right controls. - Clear Location:
M-g
- Clear Rotation:
M-r
- Clear Scale:
M-s
- Apply Menu - Location / Scale / Rotation:
C-a
- Join Selected Objects:
C-j
- Copy Attributes to New Objects TODO: what is this?:
C-l
- Add Subdivision level:
C-0/1/2/3/4/5
- Mask view to region / Clear mask:
M-b
- Center 3D cursor:
S-c
- Move active object to collection:
m
- Move Active Camera to view:
C-M-numpad0
- Set as Active Camera:
C-numpad0
General selection shortcuts
-
Select:
lmb
-
Select All:
a
-
Deselect All:
M-a
-
Marquee Box Select:
b
orLMB (*drag*)
-
Circle Select:
c
-
Lasso Select:
C-rmb
-
Invert Selection:
C-i
-
Select Linked:
S-l
-
Select Similar:
S-g
-
Select from many TODO: what is this?:
M-lmb
-
Select Connected Mesh:
C-l
, useful to restore selection. -
Select Connected Mesh Under Cursor:
l
-
Select Edge Loop:
M-lmb
-
Select Edge Ring:
C-M-rmb
-
Vertex Select Mode:
1
-
Edge Select Mode:
2
-
Face Select Mode:
3
-
Mirror current selection:
C-S-m
-
Grow/Shrink Selection TODO: need to fix my keyboard:
C-Num+
/C-nuM-
-
Edge Crease:
C-e
-
Shrink/fatten:
M-s
Edit mode shortcuts
Modelling:
- Extrude:
e
, select at least few vertices, edges or faces. - Inset, TODO: how its working?:
i
- Bevel:
C-b
- Bevel Vertices:
C-S-b
- Loop cut, this is context-sensitive operation:
C-r
- Vertex/Edge Slide:
G,G
- Knife:
k
- Fill Face:
F
- Shear:
C-S-M-s
- Bend:
S-w
- Split:
y
- Rip:
v
- Rip Fill:
M-v
- Merge:
m
- Recalculate Normals:
S-n
- Flip Normals: TODO: what it does?:
C-S-n
- Proportional Editing On/Off:
o
- Proportional Falloff Type:
S-o
- Separate to new object:
p
Curve Editing:
- Add new handle:
e
orC-rmb
- Change handle type:
v
- Delete but maintain connection:
C-x
- Close curve:
M-c
- Tilt, TODO: what is this?:
C-t
- Clear Tilt:
M-t
Texturing:
- TODO: need review
- Unwrap:
u
- Mark Seam:
C-e
UV Editor shortcuts
- TODO: need review
- Select Island:
l
(under cursor) orC-l
- Stitch:
v
- Weld:
S-w
- Pin:
p
- Unpin:
M-p
- Select Pinned:
S-p
Image editor shortcuts
View:
- Properties, Scopes, Slots and Metadata:
n
- View at 100%:
1 (Numpad)
- View to Fit:
S-home
- Next Render Slot:
j
- Previous Render Slot:
M-j
- Select Render Slot:
1-8
- Save Image:
M-s
- Save Image As TODO: need compare with pdf cheatsheet:
S-M-s
Paint:
- Create New Blank Image:
M-n
- Open Image:
M-o
- Brush Properties:
n
- Brush Size:
F
- Brush Strength:
S-F
- Sample Color:
s
- Flip Color:
x
Nodes shortcuts
TODO: need review
- Cut Connection:
C-rmb
(drag) - Connect selected:
F
- Properties:
n
- Delete selected but maintain connection:
C-x
- Duplicate selected and maintain connection:
C-S-d
- Mute Selected:
m
- Group Selected:
C-g
- Ungroup Selected:
C-M-g
- Edit Group (Toggle):
tab
- Frame Selected Nodes:
C-j
- Show/Hide inactive node slots:
C-h
Compositor:
TODO: need review
- Move backdrop:
M-mmb
- Zoom backdrop:
V / M-V
- Properties and performance:
n
Sculpting shortcuts
- Inflate:
i
- Draw:
x
- Grab:
g
- Brush Selection:
S-space
- Change Brush Size:
F
- Change Brush Strength:
S-F
- Brush Angle:
C-F
- Angle Control:
r
- Stroke Control:
e
- Mask (box):
b
- Mask (brush):
m
- Mask (brush) erase mode:
Hold C-
, while you in mask mode (b
). - Clear Mask:
M-m
- Invert Mask:
C-i
- Hide (box):
h
- Toggle Isolate mode:
/
- Temporary toggle smooth tool:
S-
Rendering and animation shortcuts
- Render:
F12
- Render Animation:
C-F12
- Playback rendered animation:
C-F11
- Set Render Region, TODO: how it working?:
C-b
- Clear Render Region:
C-M-b
Animation general:
- Play/Pause Playback:
space
- Reverse Play:
C-S-space
- Scroll through frames:
M-scroll
- Next/Previous Frame:
Left/Right arrow
- First/Last Frame:
S-Left/Right arrow
- Jump to Keyframe:
Up/Down arrow
- Add Keyframe on current frame:
i
- Delete Keyframe on current frame:
M-i
Timeline / Dopesheet
-
Toggle Dopesheet:
C-tab
-
Toggle Frames/Seconds:
C-t
-
Zoom to fit active keyframes:
home
or. (Numpad)
-
Set Keyframe Interpolation:
t
-
Set Keyframe Handle Type:
v
-
Set Keyframe Extrapolation:
S-e
-
Mirror Keyframes:
C-m
-
Set Preview Range:
p
thenlmb
(drag) -
Auto set preview range:
C-M-p
-
Clear Preview:
M-p
-
Marker:
m
-
Rename Marker TODO: not working?:
C-m
-
Bind Selected Camera to Selected Marker, TODO: what it do?:
C-b
-
Select keyframes before/after current frame:
[/]
-
Select all keyframes on current frame, TODO: what it do?:
C-k
Graph Editor:
- TODO: need review
- Add Keyframe at Cursor:
C-rmb
- Properties and Modifiers:
n
- Lock Selected Channel:
tab
Rigging (armatures)
- Add new bone:
e
- Duplicate bone:
S-d
- Bone Settings:
S-w
- Roll:
C-r
- Clear Roll:
M-r
- Recalculate Roll:
S-n
- Align bone:
C-M-a
- Switch bone direction:
M-F
- Dissolve Bone:
C-x
- Dissolve bones:
C-x
- Split:
y
- Separate:
p
- Scroll Hierarchy:
]
and[
Posing Mode:
-
TODO: need review
-
Add Keyframe:
i
-
Clear Location:
M-g
-
Clear Rotation:
M-r
-
Clear Scale:
M-s
-
Apply Pose:
C-a
-
Propagate Pose:
M-p
-
Push Pose from Breakdown:
C-e
-
Relax Pose to Breakdown:
M-e
-
Pose Breakdowner:
S-e
-
Copy Pose:
C-c
-
Paste Pose:
C-v
-
Add IK:
S-i
-
Add Pose to Library:
S-l
-
Paste Pose Flipped:
C-S-v
-
Add Constraint:
C-S-c
More keybindings
Learn Blender with a poster infographic
Learning path
-
Blender Panel to import Google Earth Studio, KML Routes, and 3D Masking
-
Jan - Blender Secrets
-
Baechler and Greer-Blender 3D by Example
-
How to Create 3D Terrain with Google Maps and Blender! - YouTube
-
Part 1: Ball Tube Slide - Satisfying Animation Loop (Blender Tutorial) - YouTube
-
Tutorial: Quick Smooth Camera Movements in Blender - YouTube
-
GitHub - ichlubna/blenderScripts: Random Python scripts for Blender
-
Use Backface Culling To Make Objects Transparent Based On Perspective - Blender
-
Creating Magic Portals | Transparent Textures in Blender 2.8
-
Making a Procedural Magical Blast | Blender Geometry Nodes | Part 1
-
Geometry Nodes from scratch (check your filesystem)