Pascal cheat-sheet

In the following sections, I’ll describe the basics of Pascal programming language with Q/A flashcards based on learnxinyminutes 1 cheatsheet.

//Anatomy of a Pascal Program
//this is a comment
{
    this is a
    multiline comment
}
 
//name of the program
program learn_pascal; //<-- don't forget a semicolon
 
const
    {
        this is where you should declare constant values
    }
type
    {
        this is where you should declare custom
        data-types
    }
var
    {
        this is where you should declare a variable
    }
 
//main program area
begin
    {
        area to declare your instruction
    }
end. // End of a main program area should require a "." symbol
 
//When declaring variables
//you can do this
var a:integer;
var b:integer;
//or this
var
    a : integer;
    b : integer;
//or this
var a,b : integer;
 
program Learn_More;
//Let's learn about data types and their operations
 
const
    PI = 3.141592654;
    GNU = 'GNU''s Not Unix';
        // constants are conventionally named using CAPS
        // their values are fixed and cannot be changed during runtime
        // holds any standard data type (integer, real, boolean, char, string)
 
type
    ch_array : array [0..255] of char;
        // arrays are new 'types' specifying the length and data type
        // this defines a new data type that contains 255 characters
        // (this is functionally equivalent to a string[256] variable)
    md_array : array of array of integer;
        // nested arrays are equivalent to multidimensional arrays
        // can define zero (0) length arrays that are dynamically sized
        // this is a 2-dimensional array of integers
 
//Declaring variables
var
    int, c, d  : integer;
           // three variables that contain integer numbers
           // integers are 16-bits and limited to the range [-32,768..32,767]
    r    : real;
           // a variable that contains a real number data types
           // reals can range between [3.4E-38..3.4E38]
    bool : boolean;
           // a variable that contains a Boolean(True/False) value
    ch   : char;
           // a variable that contains a character value
           // char variables are stored as 8-bit data types so no UTF
    str  : string;
           // a non-standard variable that contains a string value
           // strings are an extension included in most Pascal compilers
           // they are stored as an array of char with default length of 255.
    s    : string[50];
           // a string with maximum length of 50 chars.
           // you can specify the length of the string to minimize memory usage
    my_str: ch_array;
           // you can declare variables of custom types
    my_2d : md_array;
           // dynamically sized arrays need to be sized before they can be used.
 
    // additional integer data types
    b    : byte;     // range [0..255]
    shi  : shortint; // range [-128..127]
    smi  : smallint; // range [-32,768..32,767] (standard Integer)
    w    : word;     // range [0..65,535]
    li   : longint;  // range [-2,147,483,648..2,147,483,647]
    lw   : longword; // range [0..4,294,967,295]
    c    : cardinal; // longword
    i64  : int64;    // range [-9223372036854775808..9223372036854775807]
    qw   : qword;    // range [0..18,446,744,073,709,551,615]
 
    // additional real types
    rr   : real;     // range depends on platform (i.e., 8-bit, 16-bit, etc.)
    rs   : single;   // range [1.5E-45..3.4E38]
    rd   : double;   // range [5.0E-324 .. 1.7E308]
    re   : extended; // range [1.9E-4932..1.1E4932]
    rc   : comp;     // range [-2E64+1 .. 2E63-1]
 
Begin
    int := 1;// how to assign a value to a variable
    r   := 3.14;
    ch  := 'a';
    str := 'apple';
    bool := true;
    //pascal is not a case-sensitive language
    //arithmetic operation
    int := 1 + 1; // int = 2 overwriting the previous assignment
    int := int + 1; // int = 2 + 1 = 3;
    int := 4 div 2; //int = 2 division operation where result will be floored
    int := 3 div 2; //int = 1
    int := 1 div 2; //int = 0
 
    bool := true or false; // bool = true
    bool := false and true; // bool = false
    bool := true xor true; // bool = false
 
    r := 3 / 2; // a division operator for real
    r := int; // can assign an integer to a real variable but not the reverse
 
    c := str[1]; // assign the first letter of str to c
    str := 'hello' + 'world'; //combining strings
 
    my_str[0] := 'a'; // array assignment needs an index
 
    setlength(my_2d,10,10); // initialize dynamically sized arrays: 10×10 array
    for c := 0 to 9 do // arrays begin at 0 and end at length-1
        for d := 0 to 9 do // for loop counters need to be declared variables
        my_2d[c,d] := c * d;
          // address multidimensional arrays with a single set of brackets
 
End.
 
program Functional_Programming;
 
Var
    i, dummy : integer;
 
function factorial_recursion(const a: integer) : integer;
{ recursively calculates the factorial of integer parameter a }
 
// Declare local variables within the function
// e.g.:
// Var
//    local_a : integer;
 
Begin
    If a >= 1 Then
    // return values from functions by assigning a value to the function name
        factorial_recursion := a * factorial_recursion(a-1)
    Else
        factorial_recursion := 1;
End; // terminate a function using a semicolon after the End statement.
 
procedure get_integer(var i : integer; dummy : integer);
{ get user input and store it in the integer parameter i.
  parameters prefaced with 'var' are variable, meaning their value can change
  outside of the parameter. Value parameters (without 'var') like 'dummy' are
  static and changes made within the scope of the function/procedure do not
  affect the variable passed as a parameter }
 
Begin
    write('Enter an integer: ');
    readln(i);
    dummy := 4; // dummy will not change value outside of the procedure
End;
 
Begin // main program block
    dummy := 3;
    get_integer(i, dummy);
    writeln(i, '! = ', factorial_recursion(i));
    // outputs i!
    writeln('dummy = ', dummy); // always outputs '3' since dummy is unchanged.
End.

Footnotes

  1. Learn Pascal in Y Minutes